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Outer Worlds The Board Id

The Outer Worlds "The Urban center in the Stars" Quest Guide | Board ID & Dimethyl Sulfoxide

Afterward a whole game's-worth of build-upwardly, it's finally time to travel to the golden city of Byzantium, Terra-ii's conservative capital, and take on "The City in the Stars" quest in The Outer Worlds. This is a long and difficult quest with many different paths to consider, as well as the biggest moral choice since about the starting time of the game.

Throughout this guide we'll try to detail the different options available to you, but we've gone most in-depth with the path of least resistance. For example, it is completely possible to sneak into the restricted areas in this quest, just is very hard. This is how you get around those sections.

The Urban center in the Stars quest guide

After your exploits in Radio Free Monarch, you'll get a Navkey for Byzantium.

To start, as you dock in Byzantium Ellie volition speak to you inside The Unreliable and give you her Follower quest, just to continue with the matter at hand leave you send and speak to Carmen to your right.

Exhaust the dialogue options with her and she tells y'all that some of Minster Clarke's guards are off shift at the pub and could be leveraged for information.

Go through the hangar, then over to the right and up the lift to get to the main metropolis. The guard is in the Business firm of Inebriation in the middle of the city.


Before yous speak to him, buy three spectrum vodka from the robot bartender, then speak to a sloshed Baby-sit Mayfield at the counter.

Say: "Didn't know i was talking to such a big shot", "what's so important well-nigh guarding him", "congrats", "buy you a beverage", so offer him a vodka, and some other, until you get a persuade 40 or medical xl to offer a third. If yous need a boost bring Parvati or Felix along.

Later on three skinfulls of the devil's h2o he walks off to the bathroom, has a lovely sit down down and dies. Grab his key and abscond into the night.

Getting into Minister Clarke'south business firm

If you enjoy having a bad fourth dimension, yous can now sneak around the back of Minister Clarke's firm, through all the guards inside and upstairs to his role without killing anyone - merely information technology is very, very hard. Relieve correct at the start if you effort it.

To practice and then, peek around the corner to the right and expect for the guard there to turn around. Walk forward and through the door to your right through the kitchen, and then through the dining room on the other side. There'due south a door on the left, open it then wait for the three guards to your left, correct, and in forepart of y'all to give y'all a clear shot at the stairs. Walk up the stairs and around to the correct, using the banister as encompass from the two guards on the left, then hide backside the mantle to your left to become around the patrolling guard. At present make your way to the other side of the landing, through the door and speak to Minister Clarke.

To avoid all of this anguish, speak to the guard outside the front door of the business firm.

He'll spill that the Minister is waiting for a delivery. Become to the back entrance of the Halcyon Parcel Service, which in the centre of the city next to the maintenance tunnels.


Within - it'due south not a restricted area - choice the Lockpicking lx lock when the guard is just around the corner. Bring Parvati and Felix if you need a boost to Lockpicking, and pick up the parcel within.


Now return to the business firm and speak to the Baby-sit. Say you have a delivery for the government minister, and that he can see information technology. You're now allowed through the front end door.

Go up the stairs and over to the left, then speak to Minister Clarke.

Say: "I'm here for the gas", "I have records…", "Step back and tell me what yous're talking about", and then "I'll have to deal with him", "Tell me how to get there", and "Once I get in…". He then gives you a data cartridge to ship to earth and a keycard.

Getting into the HHC Building

You can so either go through the tunnels next to the parcel service entrance, merely information technology's much easier to bribe your way through with a Persuade 40 check and 2520 bits - chump change past now, go upwards the stairs to the HHC edifice.

Within, go to the guard checkpoint and talk to Guard Bachmeyer.

Show him the admission card, then say: "You'd improve be joking", "How about yous relieve us both some trouble", and "Mighty fine of you lot", so go upward the lift afterward the checkpoint.

At the height, use the government minister'due south HHC bill of fare on the door on the left.

Walk through the big hole in the wall then utilise the terminal in the office, send Government minister's message to Earth, then view the priority message. Now print a ministry building keycard.

Render to the vestibule, lying to Percival Platt on the way (both options work).

Getting a Board ID in The Outer Worlds

Go dorsum down the lift and out of the HHC building. After you transition back out into Byzantium, plow left and go to the Ministry of Accurateness and Morale.

Here yous need to catch a Lath ID card to explore unimpeded and without a fight. Within, go left then left again to Hour, and so hack the 44 concluding and view the complaint. Hack boosting followers are Vicar Max and SAM.


Next go right up the stairs and talk to Caroline Endecott in the kitchen. Inquire her about Theodore and then Lie ane to go her to help get an ID.

Follow her downstairs and she'll call off the guard nether the stairs, Holte. Walk through the door in front end of you and open the locked door on the other side when the guard stood side by side to it walks abroad.

Then you tin get an ID card from the locker inside.

Now go around the corner to the right and call the elevator.

Go down and you'll be cloaked by the ID chip. Your objective is on the far side of the lab.

Take the offset door on your left through Animal Testing.

Then through the Cardinal Lab.

In the Central Lab go to the far side and climb the ladder.

Then into the Hibernation Lab.

Now plough right, go through the doors a few times and then down the staircase through the containment labs.

At present get back through into the Hibernation Lab, and up the stairs to the right once you enter.

Plough left at the top of the stairs and through the door marked Hibernation Lab.

Go over to the left through the door and down the stairs. You at present have an uncontested run to your objective.

How much Dimethyl Sulfoxide should you take? 100% or 26%?

Become over to the terminal and you have a choice to brand well-nigh how much Dimethyl Sulfoxide to take. This figures in our page on The Outer Worlds' all-time ending - the choice is yours, only without spoilers I adopt the 100% variation.

Once you lot've made your selection, turn around and go out of the door you can unbar at the bottom of the stairs, and so up the elevator to your right.

At the top, unbar the door and leave the Ministry, and so fast travel back to The Unreliable.

As your walk into the cockpit, an urgent message volition play from the Adjutant. Say: "Let'due south skip the pleasantries", "I'1000 listening", "Convince me",then "You want me to sell him out". This noncommittally ends the chat.

From there, head to Phineas' Lab and speak to him nearly the gas. Whatever your determination, progress the discussion every bit you lot wish and have his next mission. At the cease, tell him about the tracking indicate and Phineas will suggest yous send a simulated one equally a decoy - clever.

For more assistance with The Outer Worlds, here'due south how to broker peace betwixt MSI and the Iconoclasts in the Canid's Cradle quest.

Or if you need some more than firepower the final stretch of The Outer Worlds, here's where to observe all of the Science Weapons from the Void.

Outer Worlds The Board Id,

Source: https://www.vg247.com/outer-worlds-city-in-the-stars-dimethyl-sulfoxide-board-id

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